Usability testing
Usability testing is a tool for learning where people interacting with a design – such as a ballot – encounter frustration, and translating what you see and hear to make a better design that will eliminate those frustrations.
At its essence, usability testing is a simple technique: Watch and listen to people who are like your voters as they use a design as they normally would. And then use those insights to improve your design.
It helps us:
- learn about our users
- observe where users struggle in a task
- learn what works and what doesn’t in our design
- make a better design that meets users’ needs
- make quick decisions
Testing can be done at many points in the design process including:
- Before you start redesigning something
- While you’re still working on a draft
- When a significant event happens that may cause changes or require staff or volunteers to be retrained
- When something about the voting situation has changed since the last election
When you conduct a usability test, you’re looking for both what worked (successes) and what didn’t work (failures).
For example:
- Any errors or mistakes – even if the participant corrects them
- Failure to complete or submit
- Places where the participant didn’t follow instructions
- Any signs that the participant doesn’t understand the information or actions needed
- Any errors specific to the material being tested
Getting started with usability testing
Additional things to consider when usability testing
Examples of how CCD does usability testing