Usability testing is a tool for learning where people interacting with a design – such as a ballot – encounter frustration, and translating what you see and hear to make a better design that will eliminate those frustrations.
At its essence, usability testing is a simple technique: Watch and listen to people who are like your voters as they use a design as they normally would. And then use those insights to improve your design.
It helps us:
Testing can be done at many points in the design process including:
When you conduct a usability test, you’re looking for both what worked (successes) and what didn’t work (failures).
For example:
The top 10 guidelines for conducting usability tests of ballots come from two main sources. The first is a group…
5 variations of resources to help you run usability testing in different settings.
This workbook will help you through the process of testing materials in multiple languages, and provide you with tools to run usability testing from pre-planning to reporting on what you learned.