We used the Anywhere Ballot interface as the basis for research into how to support voters who are blind or very low vision, have limited or no use of their hands, or have cognitive or attention disabilities. Some of the best practices we discovered from this research include giving voters control of all interactions, creating a structure for efficient listening and presenting candidates in ranked order on the review screen.
Some of the best practices we learned include:
We created a best practice guide to accessible Ranked Choice Voting Ballots based on this research.
The research participants included 15 participants including voters with no use of their hands, autism or other attention and cognitive disabilities, and 6 blind voters who used an interactive prototype. We started from the ballot interface in the ElectionGuard Github repository, adding a new contest type and review-screen display. We used a static mockup for the printed ballot.
The work on the audio format was challenging because we wanted to be able to experiment with different phrasing fluidly, even trying alternatives during a session. To do this, we borrowed a method from the Los Angeles County VSAP research team using a human to be the voice of the voting system. The participant listened to the audio and simply spoke the name of the button they would press on the keypad. One of the researchers “drove” the interface (following the particpant’s instructions) so the moderator and observer could follow the interaction. The participant could interrupt with an instruction, just like they were pressing a button. It worked so well that one participant did not realize the audio was not digital.
Materials from testing:
Watch a clip from the testing session to see how audio ballots work:
This research was conducted by Lynn Baumeister, Alex Haraseyko, Whitney Quesenbery.
Visit our page on ranked choice voting to find more resources for designing ballots, voter education, and election results for ranked choice.